Storyline: As I am an author as well as a blogger, I’m a sucker for a good storyline.Keep that in mind while playing, because even 1 particular reply you choose could end up with a grisly ending. However, the answers you give people and the actions you get to choose in game will determine what type of ending you get. Like I said above, the interactions reflect that of standard horror tropes, giving a slightly familiar vibe and feel to seasoned horror lovers. Interactions: While the controls are basic, the interactions guide the story along at a decent pace.But, even with limited movements, the objects you interact with and the people you communicate still give that typical chill and enthralled adrenaline that horror- or thriller-based creations are expected to instill. Simplicity: This game only uses the 4 arrow keys on your computer, so Loralai can only move left to right.Though a major motivator in this story is getting herself and her loved ones back to life, her main mission is to get revenge on her step-father for all the deaths he’s caused. However, in a horrific twist of events, she finds herself dead and in a strange Afterworld, one which looks like an acid-trip gone wrong. This game marks the end of the “Devil Came Through Here” trilogy of horror games by Harvester Games, the first one named, “The Cat Lady” and the second one being “Downfall”.Īfter years of abuse and horrible family life, Laura “Lorelai” Wood wishes she could have a new life, start over. Psycho Family: Clea not only has strange Chaos servants to avoid, but the young girl’s own fears come to life as demons that resemble her own family attack her. It reflects a simple yet intuitive creativity, and brings a fun and interesting strategy aspect to the game, without straying from the youthful terror, the survivalist goal, and ‘horror’ nature of the storyline itself.ĭemonic Twin: Clea is confronted with a doppleganger, who, throughout portions of the game, seems to serve as both a depressant, and an audible voice of her own doubts and fears. Item creation: While you play, you can collect items in various rooms and merge them to create other items to help you get through certain levels and eventually win the game.However, the game still touches on topics that reflect the genre and storyline of this game: experimentation, monsters, death, and sometimes touching on suicide – which is a topic that even most movies shy away from. Luckily, this game isn’t like Five Night’s at Freddy’s, so your jump scare trigger can rest at ease. Maturity in horror: So, like other horror games, there’s obviously some ‘mature’ content, mostly related to blood or jump scares.It’s created in the perfect style needed of a game in the horror genre and then goes the extra mile with the movements of the Chaos servants. Graphics: The art is simple, but also quite stimulating.But what if there isn’t anyone left alive to be found? Brave little Clea, with her little brother in tow, is determined to find their parents and get out safely. Especially when those Chaos servants get loose in the building and her parents are nowhere to be found. When your parents have been experimenting on chaotic servants, wouldn’t your first choice be to run? Not Clea. A detective is too old and too busy to trick-or-treat when there’s a murderer on the loose.Īngel of Death: Jenny LeClue may be getting in too deep, as a statue of a black-hooded angel points her way. Creativity: While the game’s summary seems like a basic premise, it brings back vibes a simpler time, while confronting the players with a slightly mature theme of dealing with trauma, sudden twists in reactions around you, as well as not being able to predict what will happen next.Ĭollege girl: Jenny LeClue runs past Gumboldt College in her search for proof of her mother’s innocence.Artistic style: Though varying differently from modern gaming visuals, it’s both jarring and exciting, as well as a slight relief to see something different, taking us temporarily away from the norm.Uncertainty: the game could go in multiple different directions instead of a single, defined path.
Though mainly point and click, the game still has a sense of uncertainty, as the reactions and choices you choose determine the path the story takes.
The style of the game reflects a slightly-cutesy hand-drawn imagery, without weakening or taking anything away from the storyline. When her mother gets accused of murder, it’s up to Jenny LeClue to do whatever it takes to clear her name.